I've just tested the runtime-switchable lightfield with GIT as of 30 minutes 
ago, and it seems to run just fine. If anyone would care to pick it up, here is 
the link:

http://users.jyu.fi/~trenk/files/terrain-haze-v1.2.tgz

In fact, choosing a technique index of 7 has the pleasant side effect that all 
shaders which would potentially interfere with the lightfield (water, 
urban,...) don't need to be switched off but are simply ignored - so the 
rendering changes just with the skydome scattering shader switch and almost 
nothing else needs to be adjusted (well, random vegetation still needs to be 
off...).

(This is suggested as a temporary solution till Emilian has figured out how to 
factor out light and fog, or till this is ultimately integrated into Rembrandt 
- but until then, it works just fine)

Here are two comparison shots of the same scene in default and lightfield 
rendering - comments appreciated (tuning the light is quite tricky, and good 
aerial shots of sunsets are difficult to come by - I have the feeling the 
lightfields are sometimes a bit larger than life though...)

http://www.flightgear.org/forums/viewtopic.php?f=47&t=14755&p=152702#p152684

Cheers,

* Thorsten
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