I've just tested the runtime-switchable lightfield with GIT as of 30 minutes ago, and it seems to run just fine. If anyone would care to pick it up, here is the link:
http://users.jyu.fi/~trenk/files/terrain-haze-v1.2.tgz In fact, choosing a technique index of 7 has the pleasant side effect that all shaders which would potentially interfere with the lightfield (water, urban,...) don't need to be switched off but are simply ignored - so the rendering changes just with the skydome scattering shader switch and almost nothing else needs to be adjusted (well, random vegetation still needs to be off...). (This is suggested as a temporary solution till Emilian has figured out how to factor out light and fog, or till this is ultimately integrated into Rembrandt - but until then, it works just fine) Here are two comparison shots of the same scene in default and lightfield rendering - comments appreciated (tuning the light is quite tricky, and good aerial shots of sunsets are difficult to come by - I have the feeling the lightfields are sometimes a bit larger than life though...) http://www.flightgear.org/forums/viewtopic.php?f=47&t=14755&p=152702#p152684 Cheers, * Thorsten ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

