> Martin wrote:
> Oh yeah, isn't consistency a wonderful good ....  !?  I'm offering a
> virtual Whisky for the task of adding a switch just to "disable
> shaders"  ;-)

The original reason for that was discussed here: 
http://code.google.com/p/flightgear-bugs/issues/detail?id=643
I've commited a fix for it, now the skydome shader is disabled when 
/sim/rendering/shaders/quality-level=0.
Note that the quality-slider has no effect on the skydome shader, because it is 
still experimental...

Please test and serve yourself a whisky if it works ;-)
                                          
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