Hi James,

On 24 Apr 2012, at 11:13, James Turner wrote:

> Well, the main thing needed is to break apart the 'finishInit' into more 
> steps, to avoid the remaining pause. I think that can be done by traversing 
> the scheduled aircraft list in batches.
> 

Just as a quick heads up; I didn't have a chance to test yet, due to the 
startup crash discussed elsewhere. I'll try again later. 

On a different note: Just a few random thoughts. 

1). On my machine I'm actually experiencing an extremely startup during the 
"reading airport/nav data" stage (~up to minute or so). This usually only 
happens when I try to load flightgear for the first time. Once these files are 
buffered everything is okay. Can this be due to an I/O configuration issue on 
my machine or is this something general? Anyway, I'm just bringing this up 
because this -to me- is a bigger bottleneck than the AI xml file parsing stage. 

2). I'm a little surprised that the xml file parsing is taking rather long. 
Already a few years ago, I've been testing stuff using a private traffic file 
derived from project AI (for MSFS 2004), and back than, the loading didn't take 
too long. In the mean time, we've added a few bells and whistles though, so 
that might have contributed to the delay. And I guess that my tolerance in this 
particular area has grown a bit larger than everybody elses. :-)

3). I'm currently in a self imposed break from development. One of the reasons 
is that I'm currently exploring a few other interests / hobbies. (If you happen 
to be a facebook or flickr friend/contact you probably know what I'm referring 
to), but partially also due to a few work related things that are currently 
more important to me than FlightGear. I'm currently aiming to get back to doing 
some development after I return from my summer vacation (sometime around early 
August). In the mean time, I'm thinking about wether I want to continue with 
the current system, or move towards a more modular (multiplayer / network / 
HLA) based approach. 

4). I will monitor development, handle the occasional bugfix, git commit, and 
monitor general progress. 

I just thought that this might be a good opportunity to let ya all know I'm 
still here, but just a little quiet. 

Cheers,
Durk


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