Am 2012-04-30 15:27, schrieb Thomas Geymayer:

> I'm currently experimenting with a 2D Canvas and rendering everything to
> a texture. For this I use FGODGauge to render to texture and
> FGODGauge::set_texture to replace a texture in the cockpit with the
> texture from the fbo. This works very well unless I enable any effect
> which causes the texture to be replaced by the original one.

Never mind. It works now by using the same technique as for the
SGMaterialAnimation where a group is placed in between the object whose
texture should be changed and its parent. This group overrides the texture:

stateSet->setTextureAttribute(0, _new_texture,
osg::StateAttribute::OVERRIDE);
        stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);

If there exists a faster method which doesn't require the additional
group, please tell me.

Regards,
Tom

-- 
Thomas Geymayer  www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
------------------------------------------------------------------------
        Student of Software Engineering & Business Administration
-------------------- Graz University of Technology ---------------------

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