Fred,
One small question, what's with the multiple passes/ shader overrides and al
sort of funky stuff (colour mask O.O) going on in terrain-default.eff. It
looks like a real mess.
I wanted to clear out the unneeded include_fog.vert that crept back in somehow
and found that...
Or is this an artefact of a messy git merge?
Could you please check, or explain?
Cheers,
Emilian
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