> On Wednesday 02 May 2012 23:47:59 Emilian Huminiuc wrote:
>  
> > Fred,
> > One small question, what's with the multiple passes/ shader
> > overrides and al
> sort of funky stuff (colour mask O.O) going on in
> terrain-default.eff. It
> looks like a real mess.
> > I wanted to clear out the unneeded include_fog.vert that crept back
> > in somehow and found that...
> > Or is this an artefact of a messy git merge?
> > Could you please check, or explain?
> > 
> > Cheers,
> > Emilian
> 
> Nevermind, checked the git history, it's itended to be that way since
> a while ago :)
> Sorry for the noise

having 2 passes is a kind of optimization if done well : first pass rendered 
with no fancy stuff initialize the depth buffer so that fancy stuff is 
only computed on visible fragments, because early z-culling can occur.

Regards,
-Fred

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