On Wednesday 23 May 2012 12:05:05 Renk Thorsten wrote:
> > No, I think you're extrapolating from a particularly bad case of mismatch
> > between reality and simulation. I wasn't talking about regionalized
> > building
> > placement, I was talking about bad landclass representation in that
> > particular
> > area, representation from which come the figures you used to do the math
> > to compare with reality.
> 
> A more constructive argument would have been to present your own
> counter-estimate, rather than calling all irrelevant... I think it's
> actually interesting that we can do such order of magnitude consistency
> checks.
> 
> * Thorsten

Keeping your initial assumption of default visibility, you'd get at least 6 
tiles loaded, that makes for ~600 sq miles, wich is ~1/8 of the LA 
Metropolitan Statistical area, 
8*340k ~ 2.7 million buildings for a population of ~12.8 million, 
that gives about 4.75 persons / building.

Assuming 1/3 of the buildings are actualy  represented as commercial/office 
that gets us to ~7persons/building or around 2households/building,
which would be about right if it were residential, but is of course wrong for 
the apartment buildings;  that is not the algorithm that's at fault, that's 
the underlying representation of the terrain (which should have just the core 
of the bigger cities in the area mapped as urban, and te rest as 
residential/town)

Disclaimer:
All this ignores the fact that Stuart was actualy using the live weather hence 
we don't actualy know the visibility/ number of tiles loaded, that we don't 
know which way he was facing, the fact that in reality just 1/6 of the surface 
loaded at startup is dense urban area, while the rest is residential, and wide 
spaced commercial/business area, etc. 

Emilian

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