On Sun, Jun 10, 2012 at 11:10 AM, Renk Thorsten wrote:
>
> Torsten's question about what the release number should be got me thinking a 
> bit what I would expect from a 3.0 version, and I thought maybe I can put my 
> outcome for a discussion:
>
> I think what makes the difference isn't so much new cool feature, but really 
> a good and intuitive integration of the existing features. Say, in particular 
> I'd like to see for a 3.0 (I'm focusing mainly on my area of expertise...):
>
> * lightfields and Rembrandt working together
> * lightfields properly supported by Basic Weather

I'd add to this list

* lightfields integrating well with other shaders.

For example,  I know that the random vegetation doesn't work with
lightfield shaders, and the fix that Emilian put together to allow the
random buildings to work was a workaround rather than a full fix.  I
think this is probably something you and I will need to work on
together to fix.

> * a redesign of the weather interfaces, basically going to the unified 
> weather system people have been talking about - some ideas and brainstorming 
> urgently needed!

Agreed.

> And then, ship 3.0 with (finally) the next edition of a world scenery 
> release, so we can really present much better visuals! So, personally I'd 
> like 3.0 to be a release that doesn't only have cool features, but also cool 
> features which work basically everywhere and a release that doesn't have the 
> current snags like 'this doesn't work with that, and the GUI is 
> counter-intuitive and so on.
>
> Let me be the first to admit that it's much more fun doing my own stuff the 
> way I like and then just merge it in. But if we can find consensus about any 
> plan having to do with integration of new features and making it all work 
> together, then I'm willing to reserve the majority of my coding time for 
> working towards that goal. Would this be something to aim for in a 3.0 
> release?

+1

-Stuart

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