On Fri, 13 Jul 2012 08:11:32 +0000, Renk wrote in message 
<e495a106ff5f31448739e79d34138c19196d2...@mbs1.ad.jyu.fi>:

> > ..this kinda blending looks so good it should IMHO go into the
> > current release, even if it means delaying the release.
> 
> Just in case: The effect is quite tricky to get right, because the
> parameters and overlay texture need to be somewhat carefully tuned
> for each landclass, untuned it looks quite bad (if you have too much
> tiling in the overlay texture, the result is worse than before -
> dynamical de-tiling can only do so much...). So this needs time to
> get right for the whole scene, ideally it should be combined with the
> gradient transition techniques as well, 

..ok, you're _justifying_ FG-3.0, meanwhile we'll have FG-2.8, 
and we _can_ do FG-2.10 and FG-2.12 etc until you're ready.

> and having six months to work
> on that before a release is a good thing imo.
> 
> * Thorsten 

..looks like a done deal. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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