Hi, On Monday, July 16, 2012 07:20:32 Chris Forbes wrote: > If DDS is not politically acceptable, there should be an alternative > way of providing premipped textures. > Mipmap generation is a *significant* portion of the load time, > particularly on the nicer aircraft with large textures. > > Even something as simple as a bunch of PNGs concatenated from small to > large mips.
I do mostly see nvidias binary driver suffering from this problem. And to my experience there it really helps to switch off compression at all. As a workaround append --prop:/sim/rendering/texture-compression=off to the command line. Greetings Mathias ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel