Hi,

On Monday, July 16, 2012 07:20:32 Chris Forbes wrote:
> If DDS is not politically acceptable, there should be an alternative
> way of providing premipped textures.
> Mipmap generation is a *significant* portion of the load time,
> particularly on the nicer aircraft with large textures.
> 
> Even something as simple as a bunch of PNGs concatenated from small to
> large mips.

I do mostly see nvidias binary driver suffering from this problem. And to my 
experience there it really helps to switch off compression at all. As a 
workaround append

--prop:/sim/rendering/texture-compression=off

to the command line.

Greetings

Mathias

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