On 07 Aug 2012, at 11:03, Renk Thorsten wrote:

> 
> Some variants of this have been going on for some time - currently my console 
> ends up swamped with messages (I suspect the AI traffic) like this:
> 
This is indeed a debug message from the AI traffic system. It's been close to 
6-8 months since I last worked on this, but I seemed to remember that they 
would only trigger if certain conditions were met (i.e. you could define a 
callsign in a custom xml config file, or on the command line. The code 
producing the debug message would then only be executed when the AI Aircraft 
being processed matched the specific callsign.  I'll have a quick look tonight 
whether that mechanism is still in place. One thing that looks a little 
suspicious is the first line of the debug msgs. There should be a callsign 
listed ater the colon. So maybe you have come across a flight that has an empty 
callsign (which could theoretically trigger the debugging system). 

If you're interested yourself, the messages originate from AIAircraft.cxx

> After the last pull, I did make clean in both the Flightgear and Simgear 
> build directory to be sure that no funny things are stuck and recompiled 
> everything. Messages keep coming. My commandline is
> 
> ./fgfs --fg-scenery=/usr/share/FlightGear-2.0.0/Scenery/ 
> --prop=/sim/traffic-manager/enabled=false 
> --materials-file=Materials/regional/materials.xml --disable-fullscreen  
> --geometry=1200x900 --disable-real-weather-fetch  --enable-auto-coordination  
> --timeofday=dawn  --aircraft=pa24-250-CIIB --airport=KBTY

Are you sure about the syntax of the --prop=/sim/... command line option? I 
thought it should be something like: --prop:/sim/...  If I'm right, you might 
still have the traffic manager running. 

> 
> (i.e. traffic manager ought to be off).
> 
> Can anyone tell me what I have to do to get rid of these messages? Do I use a 
> wrong commandline parameter? Could there be anything stuck in obscure 
> configuration files? I can't really debug Nasal code properly without access 
> to the console, so at this point I am prepared to edit the lines out of C++ 
> code if anyone can tell me what file I need to go in.
> 

See above...

Cheers,
Durk


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