Hi Thorsten,

Renk Thorsten wrote:

>> Every fgdata contributor who creates complicated xml/shader files should
>> be able to understand basic git workflow as well...
> 
> I'm not sure if you really mean every contributor, or every contributor
> with commit rights to FGData. In the second case I'd agree with you, but
> in case it's the first:

I meant the second case indeed.

> I don't think GIT is particularly simple, nor have I found a good
> documentation. The basic tutorials / references which are human-readable
> are nice, but then all sorts of problems not covered in the tutorial crop
> up in reality. For instance, for some reason I can't push updates to my
> devel branch to my repo clone because of some timestamp issue, but
> remotely deleting and pushing new works fine. A rebase where the file a
> patch applies to has been deleted on master is a really good puzzle. And
> so on.  On the other hand, the advanced manuals which would presumably
> treat these problems get into specialized nomenclature like alternative
> histories, octopus merging and what not and I can't find any
> understandable answers there.

If you need help in a special case, there are always people here who are 
glad to help.
In case of deleted files upstream that you want to rebase upon, yes that can 
be a bit more difficult, but generally , if the file has been deleted it was 
deleted for a reason.

> 
> So in order to understand it on the level you seem to be expecting, I
> would really need to reserve a week and work through a long GIT reference
> book.

No need for that IMHO. You need to understand essentially 3 commands: "git 
pull --rebase", "git rebase", "git stash" to do 90% of the work that you 
will ever come along (not counting in commands like "git log", "git diff" 
and "git status" here, that are mainly for inspection purpose).

> It's called specialization. In the physics department we work in, we have
> for instance administrative secretaries. So, whenever I spend money from
> my research grant, I don't know all the accounting codes for the various
> items, nor the procedures, they do. Of course the system could in theory
> be set up such as to require 60 physicists to learn accounting procedures
> and follow all the accounting rule changes, but it's been generally
> acknowledged that it's more efficient if the 4 secretaries do so, and the
> physicists focus on their business.

So you are calling for git monkeys that take care of the "tedious" process 
of getting changes into the tree?

> 
> Of course, you can be of the opionion 'Hey, if you want to contribute
> here, we require you to learn 'proper' GIT procedures' (whatever 'proper'
> is...). To which an alternative scenario would be 'If you want my
> contribution on your GIT server, you make it easy for me to get it there
> and don't make my jump through 10 hoops.'

Everyone is welcome to contribute, but yes, I request those people with 
commit rights to have a good knowledge of what they do when pushing to the 
repos. I don't mess with GLSL or Nasal code either if I have no clue what 
I'm doing.

> I think asking every contributor to properly work through a GIT manual
> before he can contribute is about as useful as to ask every contributor to
> learn the effects and GLSL framework before he can contribute anything -
> you're just reducing the  not so large to begin with pool of contributors.
> In case of Nasal or shader problems, I usually try to step up and help
> with a fix if I can, because that's my speciality, I don't argue that
> everyone must know all Nasal tricks before he can contribute. I would hope
> that in case of GIT trouble, the GIT specialists step up.

The specialists would love to have the possibility to step up, but that's 
only possible if they are asked *prior* to the push. Once the damage is done 
in the repo, fixing it is possible, but would include a rewrite of the 
history and that is not very much what anyone would like to do.

Chris

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