Hi, recently I've been asked by the FGRadar developers if we could modify the canvas system such that it can be reused in other applications and we can all work on a single and stable implementation, instead of a separate implementation for each single application. I think thats I good idea and I want to take any opportunity to get the canvas better and usable for more applications. As some of you have noticed I've already done some preparation work by moving FGODGauge to SimGear.
Now the question is if this is the best way, and the canvas should get part of SimGear or another solution would be better? I'm not quite sure what belongs to FlightGear and what should go into SimGear instead. The canvas is something that could also be useful to other applications as it's basically just an offscreen rendertarget for 2D drawing. Any opinions? Tom ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel