> I see no reason to include multiple options of the same texture if one > could do just fine. It's just a matter of removing them from the xml > file (or comment hem out).
I take the lack of other responses as silent agreement and will proceed as I see fit then. > I also noticed you effectively removed the need for winter textures, > nice! Well, sort of. Currently the procedural snow doesn't respect runway or roads, and it would be nice to teach it to. I'm still pondering what's better - pass the information as a uniform parameter set in materials.xml or use a different effect. It seems for runway a dedicated effect would be better, whereas for roads a parameter looks more appealing. Also, snow is drawn on water and urban landclasses unless water and urban shader effects run. So - we're not quite there yet... * Thorsten ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel