On Wed, Oct 24, 2012 at 7:56 AM, Renk Thorsten wrote: >> I see no reason to include multiple options of the same texture if one >> could do just fine. It's just a matter of removing them from the xml >> file (or comment hem out). > > I take the lack of other responses as silent agreement and will proceed as I > see fit then.
I've been taking a bit of a break from significant FG work, but this seems reasonable to me. Using the alpha channel of the texture to store additional information (color shift information, or possibly a mask for procedural snow?) seems reasonable. We could possibly address the user-friendliness by having some procedure to "compile" two texture files into one. BTW - we also have the alpha channel of the object mask to play with, if we need something else in the C-space. -Stuart ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel