Am 2012-11-05 14:44, schrieb James Turner:
>> simgear/misc/parse_color.cxx |    4 ++++
>> simgear/misc/parse_color.hxx |    6 +-----
>> 2 files changed, 5 insertions(+), 5 deletions(-)
> 
> This is still not ideal: the goal is to have no #ifdefs, because we simply 
> partition the files based on requiring OSG. So if this header file needs OSG, 
> it should be in some other location than misc; probably some sensible 
> subdirectory of 'scene'.

At first I thought about putting it into scene/util but it didn't feel
right because it's not really falling in the category
rendering/scenegraph utilities. The only purpose is to parse a string
containing a color (CSS syntax) into a 4d vector which may also be
useful without doing any rendering. Are there any examples or usecases
for using SimGear in headless mode?

What do you think where to put it best? I currently need it only with
SimGearScene/osg::Vec4 so I don't really mind if it is not available in
Simgear headless.

Tom

-- 
Thomas Geymayer  www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
------------------------------------------------------------------------
      Student of Computer Science @ Graz University of Technology
------------------------------- Austria --------------------------------

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