On 5 Nov 2012, at 14:40, Thomas Geymayer wrote: > At first I thought about putting it into scene/util but it didn't feel > right because it's not really falling in the category > rendering/scenegraph utilities. The only purpose is to parse a string > containing a color (CSS syntax) into a 4d vector which may also be > useful without doing any rendering. Are there any examples or usecases > for using SimGear in headless mode? > > What do you think where to put it best? I currently need it only with > SimGearScene/osg::Vec4 so I don't really mind if it is not available in > Simgear headless.
Either parse to an SGVec4, or move it to rendering utilities. Either is fine with me - and if we find out we decided wrong, it's not a big deal to fix somehow. The naming of the subdirs in SimGearScene is not great - we certainly do need an equivalent of 'misc' for things that need OSG, but the scene/utils dir is fine for now. James ------------------------------------------------------------------------------ LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel