Vivian“s Buccaneer, (from fgdata  git, with canvas hud) is fine on my 
laptop, but has an occluded screen on my desktop. Both have Windows 7 and 
Nvidia cards.

On the other hand my development TSR2 hud is fine on both machines.

This is with git sources (fgdata, flightgear and simgear) up to date at the 
time of posting.

Strange.

Alan



-----Original Message----- 
From: Thomas Geymayer
Sent: Monday, November 05, 2012 5:52 PM
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

Am 2012-11-05 18:30, schrieb Vivian Meazza:
> I'm using the Nasal API - it used to all work before today's update. Can't
> really see what to change

Are you using canvas.setColorBackground(r, g, b, a) and is there a function

setColorBackground: func () { me.texture.getNode('background',
1).setValue(_getColor(arg)); me; }

in your Nasal/canvas/api.nas?

Are there /canvas/by-index[i]/color-background/[red,green,blue,alpha]
nodes in your property tree or just a single
/canvas/by-index[i]/background string property per canvas?

Tom

-- 
Thomas Geymayer  www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
------------------------------------------------------------------------
      Student of Computer Science @ Graz University of Technology
------------------------------- Austria --------------------------------

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