On Wed, Nov 7, 2012 at 5:03 PM, John wrote: > second, we also run fgfs on a multi-core machine with three graphics cards. > Performance is around 50-60 fps for each core. and thanks to Jan Comans the > 3d clouds are sync aross all three displays.
Hi John, I'm confused. From my reading of Durk's post, 3D clouds would appear to work fine for a multi-display system "out-of-the-box", but your comment here indicates that there is an issue that requires fixing by restricting the random seed. Can you explain a bit more about how you are running FG in this instance? In particular are you running multiple instances of the simulator? I _should_ be the case that if you're running multiple cameras on a single scene-graph, the existing code will Just Work. However I've not got the option to test this myself. -Stuart ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel