On Wed, Nov 7, 2012 at 5:03 PM,  John wrote:
> second,  we also run fgfs on a multi-core machine with three graphics cards.
> Performance is around 50-60 fps for each core.  and thanks to Jan Comans the
> 3d clouds are sync aross all three displays.

Hi John,

I'm confused.  From my reading of Durk's post, 3D clouds would appear to work
fine for a multi-display system "out-of-the-box", but your comment
here indicates
that there is an issue that requires fixing by restricting the random seed.

Can you explain a bit more about how you are running FG in this instance?

In particular are you running multiple instances of the simulator?

I _should_ be the case that if you're running multiple cameras on a single
scene-graph, the existing code will Just Work.  However I've not got the
option to test this myself.

-Stuart

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