> I've pushed a change to the effect files that makes sure that shaders are > disabled when /sim/rendering/shaders/quality-level is 0 or non existant. > Previously this relied on gui.nas to set the individual shader levels to > 0, and fgviewer had no easy way to disable them.
I don't know how you did this in detail (I'm going to have a look later today), but if atmospheric scattering is checked, quality level 0 changes meaning from 'no shaders' to 'just light and fog rendering, but effects on terrain and models'. So disabling all shaders when quality level is zero would not be the correct behaviour in this case and would make the minimum mode in this scheme impossible to access. * Thorsten ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel