On Tuesday, November 27, 2012 15:23:13 Stuart Buchanan wrote:
> 
> I recently implemented a vertical terrain clearance radar for the Douglas
> A4F Skyhawkd (a4f) using a combination of Canvas and Nasal terrain
> lookups.  The code is checked into git if you are interested.
> 
> My main concern when writing it was minimizing the number of terrain
> lookups per radar sweep.  For the vertical mode this is quite
> straightforward as I've simplified the sampling to getting the elevation of
> points every 1nm ahead.
> 
> I've still to look at the horizontal modes, but I suspect it would need a
> Nasal enhancement to perform terrain intersection tests based on a
> lat/lon/heading/pitch combination. I haven't looked into how much effort it
> would be to add that yet, though I suspect it should be fairly
> straightforward given that we already have similar function handling
> mouse-clicks for the ufo.
> 
> -Stuart

Hi Stuart,
I'm fairly aware of how AG radar modes work, from f16 detailed documentation, 
but know next to nothing about terrain clearance radar.
I will check this out and provide feedback if I can. I have no idea though 
about Nasal terrain sampling performance. I need to read more about this. I 
know the advanced weather system uses a C++ random area terrain sampler 
written by Torsten Dreyer.

However, I should have made it clear in my previous message that I was 
referring to ground-to-air radar, hardcoded as a subsystem, with only the 
visual interface written with Canvas/Nasal.

Cheers,
Adrian

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