On Thursday, December 13, 2012 15:04:16 Renk Thorsten wrote:

> 
> Somewhat related to the above - *if* the radio propagation model could be
> shown to be more realistic - what framerate loss would this be worth as
> compared to a faster, less realistic model? And does this question matter
> at all if this is implemented optionally - should not the user decide
> this?
> 

Hi Thorsten, Torsten, all,

Regarding the performance, you are correct, the user can decide on what to 
spend the CPU cycles.
But for the sake of documenting this issue, I have performed a test:


The test is performed in standard condition: on ground, all terrain finished 
loading, visibility set to 40 miles, LOD range bare 60000 meters, 3 stations 
tuned, each at limit of loaded terrain, approx 100 km medium distance to them.
First image shows subsystem enabled, second shows subsystem disabled. I have 
highlighted with red the relevant areas in the images. As always, click for 
details. 

http://wiki.flightgear.org/File:Radio-perf7b.png  Radio subsystem enabled.
http://wiki.flightgear.org/File:Radio-perf9b.png  Radio subsystem disabled. 
Notice DME indication has appeared.

In both cases, the FPS observed was 39. In long flight tests, the FPS 
difference is more like 3-5 from disabled to enabled.

Now, regarding terrain influence, modes of propagation, and clutter influence 
on diffraction at different frequencies, you can observe the details on the 
upper left of the images. I won't get into details anymore, because I have 
done that already in a couple of messages.

If anyone wishes to add more information on the subject of performance, I 
invite you to use the wiki page:
 http://wiki.flightgear.org/Talk:Radio_propagation

I'm open to any other technical questions regarding the radio propagation 
algorithms used.


Cheers, 
Adrian



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