On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: > Aw, that looks bad... I've never seen anything like, so my first guess would > be that it's one of these NVIDIA vs. ATI issues (which are really tough to >understand from my side with just NVIDIA cards available). For reference - >I've seen it running fine on a GeForce 8600M and on a GeForce GTX 670M. > No idea what Stuart runs.
I'm also running NVidia (GT260M). This looks to me to be one of two things: - a straight driver bug (worth checking if your drivers are out of date) - (less likely) we're going beyond the number of textures your card supports for a specific fragment shader. BTW - I just came across this: http://developer.amd.com/tools/graphics-development/gpu-shaderanalyzer/ I've yet to download it, but it looks like it might be a very useful tool for those of us trying to improve shader performance. -Stuart ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel