On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote:
> Aw, that looks bad... I've never seen anything like, so my first guess would 
> be that it's one of these NVIDIA vs. ATI issues (which are really tough to
>understand from my side with just NVIDIA cards available). For reference - 
>I've seen it running fine on a GeForce  8600M and on a GeForce GTX 670M.
> No idea what Stuart runs.

I'm also running NVidia (GT260M).

This looks to me to be one of two things:
- a straight driver bug (worth checking if your drivers are out of date)
- (less likely) we're going beyond the number of textures your card
supports for a specific fragment shader.

BTW - I just came across this:
http://developer.amd.com/tools/graphics-development/gpu-shaderanalyzer/

I've yet to download it, but it looks like it might be a very useful
tool for those of us trying to improve shader performance.

-Stuart

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