On Friday, December 14, 2012 15:05:59 Stuart Buchanan wrote: > The trees were definitely both casting and receiving shadows under > Rembrandt in the > past. I remember this as I was pleasantly surprised that it worked! > > I haven't tested recently though, so it's possible that it has been > broken since. > > The random buildings I'm less certain about. The 2.8.0 version > certainly both cast and > receive shadows. I'm not sure I've tested shadows since I changed > them to an instantiation > model post 2.8.0. > > Sorry I can't be more definitive. >
Ok, let me revert to next and test again. I don't normally enable Rembrandt since it's very slow on my machine, but when I did, I couldn't believe how much it can changed the scene and how nice it looked. So far, I think we agree trees shouldn't have the TERRAIN_BIT set, and random buildings are still up for debate, but random models should definetly set this bit. I will test the shadows again and report which bits are working in latest simgear and which are not. BTW, random models cast shadows, I saw that clearly. Cheers, Adrian ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel