On 28 Dec 2012, at 21:40, Stuart Buchanan <stuar...@gmail.com> wrote:

> I'm very keen that the atmospheric light scattering and procedural
> effects are merged fully into both the "classic" and Rembrandt
> renderers, and would absolutely be part of any team effort to make it
> happen.  I'd really like to get to a position where the Atmospheric
> Lighting checkbox in the Rendering dialog can be removed, as the
> elements of the atmospheric renderer are simply part of the classic
> and Rembrandt rendering schemes.
> 
> As part of that I think I need to make some changes to the Basic
> Weather to populate the appropriate properties.  Thorsten - are the
> properties documented anywhere?
> 
> Other than that I don't have any significant plans for the next
> release, though I do have some small projects in mind:
> - Improvements to the A-4F
> - Improving random building placement.  While it looks OK for towns,
> buildings aren't placed very well in cities.
> - AI Tanker enhancements to allow users to select from a range of
> tanker models.  This is particularly relevant for naval probe-equipped
> aircraft, where there is a much greater variety of tanker types.

Stuart, Thorsten, your respective goals sounds great to me. As always, if 
there's any help you'd like, just ask.

And I absolutely agree with getting rid of confusing checkboxes by making 
features 'just work' - especially something that works as nicely as the 
atmospheric effects.

Stuart, one thing that caught me out earlier today with using 2D cloud layers - 
while using a 2D layer and modifying visibility inside the layer is working 
quite well, the edge (moving vertically) is very sharp. I wonder if there's 
some technique to perturb the top and bottom of the cloud layer as the view 
transitions them, so it feels more natural. Or maybe there's even better ways 
to handle overcast / broken layers than the current 2D approach?

James
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