> I'm not sure if I'm doing something wrong here: we now have so many
> different options, but getting snow by method 2 or 3 results in deciduous
> trees in full leaf with snow coverage on the ground. Not an impossible
> scenario, but bare trees are more likely. Is this a bug?

It's actually... pretty complicated to address that properly. Early snow in 
fall would have the mountain-tops covered, and the deciduous trees down in the 
valley would often be bright orange-red whereas the higher trees would start 
being dull brown. Later in the year, all deciduous trees regardless of altitude 
would be leafless, but in mixed forest the needle trees (on the same texture 
sheet) would remain green. In early spring, you can have no snow, but still 
leafless trees.

So a plausible model for trees in different seasons requires the ability

* to distinguish needle and deciduous trees on the same texture sheet (we're 
probably going to do that by using the index number)

* to color-rotate the deciduous trees from green via yellow to red, dull brown 
and finally transparent based on the selected season and altitude

Note that trees usually evolve according to season, not according to snow 
cover, so we really need a season slider to simulate that properly - it doesn't 
do to just remove leaves from snow-covered trees and keep trees below the 
snowline in bright green.

I have made some progress with an autumn-color model for the terrain which can 
probably be extended to spring

http://www.flightgear.org/forums/viewtopic.php?f=47&t=18580

and there are some ideas both by Stuart and Emilian how to tackle the trees, 
but it still requires a bit of R&D to make this work. I would think that we 
have continuous season model by the next release which includes trees.


> So at least for now we need at least some winter textures and the  
> ability to select to select them.


Well, one could drop the terrain winter textures and keep the tree winter 
textures and just make trees selectable - that would also allow to access 
autumn tree texture sheets which currently isn't done. But for the proper 
solution, see above.

* Thorsten
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