On Tuesday, February 05, 2013 08:17:43 Renk Thorsten wrote:

> 2) Flickering in water
> 
> http://www.flightgear.org/forums/viewtopic.php?f=68&t=18924&start=15#p176001
> 
> With the sun in the back, under some conditions a strange flickering in the
> water can be observed. Dialling down the amount of direct light, I could
> verify that these are light reflections, they go away when no direct light
> is available, although they appear unnaturally large and blocky.
> 
> What bothers me is:
> 
> * I have never before observed this flickering, I did hundreds of test
> flights under all possible conditions, I've looked at water from altitude
> ranges of zero to suborbital, I have logged several hours of flights over
> open water since I last changed the shader. Under Windows I have a 1 1/2
> months old binary in which I am 99% sure the problem does not occur there,
> although it occurs on recent GIT.
> 
> * I have not changed the shader code or effect code for more than 3 months
> 
> So this would indicate that the problem was caused by some other
> developement and slipped in. Does anyone have an idea as to what this could
> have been? Were there any changes to the water shader files / normal maps/
> textures in the default rendering scheme (the Atmospheric Light Scattering
> version uses the same files)? Or to the effect files? Could the ATI hack
> have done something weird? Any ideas welcome, I have no good plan of attack
> for this yet.
> 
> Thanks,
> 
> * Thorsten

Cannot reproduce here on today's GIT.

Given the intermitent nature of it, I have a possible culprit (but you're not 
going to like it):
-try with the texture fetches outside of the conditionals, see if you (or the 
reporter) can still reproduce it.

Emilian


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