Hi James

I guess this forking would be possible with the cocoa and the svn patch, but 
I'm struggling with something different at the moment. Everything compiles fine 
against 10.5 but when I start flightgear I have no engine sound, and when 
engine sounds are activated fg hangs (no segfault). I can only startup with 
aircrafts that have no engines running (i.e. c172p or b1900), the others will 
crash flightgear and I get a simgear log entry that the associated wav files 
are corrupted or truncated. Ehrm, looking where this message is generated there 
are a lot of possibilities in your new wavreader ;-)

Can you give me any hint where this OpenAL sound problem could reside? Strange 
thing is that avionics sound works (i get some 'instrument beeps' in b1900 
i.e.), only the engine is a problem. When I turn off sounds (switching off 
master in the GUI) everything works as expected, I get 30 fps without shaders 
and out of KSFO, keys are working etc. Maybe this is not related to 10.5 at all 
and there are some other important changes/patches for osx compilation I missed 
after alut nuke ?

-Yves 




Am 10.02.2013 um 15:14 schrieb James Turner <zakal...@mac.com>:

> 
> On 10 Feb 2013, at 13:48, ys <flightg...@sablonier.ch> wrote:
> 
>> So my goal is to have flightgear 2.10 still up for using on a second old 
>> intel machine in the network (no ppc, but where 10.5 install was the origin 
>> and therefor probably the fastest, 10.7 does not run on this machines and 
>> 10.6 is not a free update). I imagine a "low budget second or third 
>> instance" for some scenarios, still with reasonable framerate, but without 
>> all the sophisticated graphics, yes.
>> 
>> I will send some merge requests, but it's up to you or others to decide if 
>> it is worth to have this directives in code, because it's not that longterm 
>> perspective probably and it's a bit crazy for well known reason to still 
>> support 10.5.
> 
> If they are really intrusive we could make a fork from 2.10 to apply them, 
> and keep them out of next?
> 
> But less see before we worry about that!
> 
> James
> 
> 
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