On Mon, Feb 18, 2013 at 11:00 AM, ys wrote:
> Ohhhh, happy now.
>
> Finally it is working. And 2.10 is really a hit, compiled against sdk
> 10.5. One can still use an older macbook for simple multi-machine fun, with
> an old osx with bad bad graphics (old ATI, almost no vram). Now turning on
> 3d clouds, water, crop and transistion shader ... everything looks fine
> with a reasonable framerate (around 20fps). Only atmospheric lights, urban
> shader, random buildings/vegetation and some AI traffic reduces framerate
> to a no go. But really, well done, thanks guys. And special thanks to James
> and others nuking alut and making building sg/fg on a mac easier and easier
> (beside of my sound and boost troubles the last days, but that's just a
> private 2.10/osx learning curve here, I see).
>
> I am happy for the rest of the week (and shut up) because I got 2.10
> working now from OSX 10.5 to 8, with simply downgrading boost and nuking
> macports. I will publish a version with FGx asap.
>
> Now I see that the small cocoa change for flightgear making compiling
> possible for 10.5 has already been merged by James, thanks, the patch for
> the simgear sdk 10.5 svn problem will follow asap.
>
I haven't been following this thread too closely, but is it possible to get
10.5 support back into the official build on Jenkins or does it require a
separate build/installer for 10.5 support?
Thanks,
Curt.
--
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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