With the recent FG, both Linux self-compiled and Jenkins for Windows, I no 
longer get compilation errors from the shaders thrown  to the console - badly 
formed shaders just don't work without complaining.  This makes developing a 
bit awkward now and will make it close to  impossible to trace problems of 
other users in the pre-release testing phase. I assume this must be FG related, 
as I didn't change my OSG version under Linux or the graphics card drivers on 
either Windows or Linux?

Does anyone have an idea what may have caused this, and if so would it be easy 
to put the error messages back in?

* Thorsten
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