I'm aware of no such order coming from the core developers.  Vic, being the scenery moderator, has discretion to challenge any texture he feels is excessively large or which is in need of further optimization.

On 8/22/19 1:14 PM, Daweed Le Fermier wrote:

ello,

I am encountering some problem with my scenery model.

For a long time, there were no problem to submit texture with 1024x1024 resolution [ content day/night ]

To have a good quality on airport model [ i am designing the LFLL scenery ] i need to keep this resolution. Recently 3 static model submitted have been rejected and VicMar ask me to go down to 256x256 ... To have a good quality it's clearly impossible to go to theese resolution

So

1°) I would like to know why now texture resolution should be so low [ 256x256 cannot be a used for enough details on hudge airport terminal / building ]

2°) Why, as VicMar said that order come from the devel team, you want to put so ugly texturing thing in Flightgear. FG


Flightgear deserved better than a world at the minecraft style it seems to me.

While waiting for your return, thank you in advance



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