I am trying to run openGL apps on a multi-projector display wall. To ensure color uniformity across all the projector displays, I apply an alpha mask on the frame buffer just before glutSwapBuffers calls in the source code.

This does not seem to work with FlightGear: the screen blacks out. I know it is not a problem with my masking function as it works with other (albeit simpler) openGL apps like Atlantis.

The only way I see this happening is if my masking function changes the openGl state in someway which affects FlightGear. However, I am saving and restoring the state using glPush/PopAttrib in the masking function.

Am I missing something? Also, does anyone know of a way to query the openGL state (all the variables) in FlightGear (or any openGL app for that matter)?

Many thanks
Sundeep


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