Am Freitag, 26. Dezember 2003 16:56 schrieb Curtis L. Olson:
> I believe the issue here is that if you start exactly on a tile
> boundary, the ground intersection code might not pick up an
> intersection.  This doesn't ever seem to surface in flight because if
> you do happen to hit it exactly, you won't be there for more than one
> frame.  If you nudge the startup location a bit so you are not on a
> tile boundary, that should do the trick.
>
>     fgfs --lat=47.001 --lon=7.501 --altitude=4000 --vc=90
>
> Note that you can specify an initial aircraft speed in knots with the
> --vc= option.  Otherwise it's like you are dropped out of the sky
> which often isn't what you want.

Thank you for that "+0.001" hint. It works! Now I have only two questions:
1. How do I start with the external view activated (like hitting "v" once fg 
is running)?
2 How do I start with mouse stearing (cross hair pointer) activated? (like 
hitting once the right mouse button once fg is running)?

I want to start the scenario this way so that the paraglider is visible (the 
important eye candy factor...) and it is easy for the kids to start playing 
by just pushing around the mouse.

Greetings & thank you all

Ronny


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