Jon Berndt wrote:

There is some adjustment that the user can make for their own controller,
isn't there? I mean, apart from modeling the FCS - it's a sensitivity issue?

You can square (or cube, etc.) the controller movement, so that it's less sensitive in the middle and more sensitive near the edges. That cuts down a bit on the jitter during cruise, but can cause some extreme artifacts further out.


In the end, there's no way around the fact that we're just dealing with much smaller, more sensitive movements. A computer yoke helps a bit, since the range of movement is bigger, but the spring loading still bears little resemblance to real control loading on a plane.

For example, one of the easiest ways to tell that you're in slow flight is that the controls become sloppy -- suddenly, it's very easy to turn the yoke left and right, but you have to move a lot further to get the same roll rate. In fast flight, the yoke is stiff and hard to turn, but small movements cause a bigger roll rate. So, just wiggle the yoke to see how stiff it feels, and you know how close you are to the stall.

That's how pilots of small planes, anyway, do a lot of their flying, whether you want to call it "stick and rudder" or "seat of the pants" (all of the above are involved).


All the best,



David


_______________________________________________
Flightgear-users mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-users

Reply via email to