Paul Surgeon wrote:

I'm in favour of larger textures.
Even my old 128MB Ti4200 sits with an almost empty bank of video RAM when running FlightGear.
Even the original Geforce can handle 2048x2048 with the correct drivers!


However I think we should still support the older hardware with fallback textures and have some way of setting the texture detail level of the aircraft like is done in MSFS so that the user can pick their performance level.

plib already scales down textures to fit them into the maximum allowed texture size. So that shouldn't be a problem.


Erik

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