Paul Surgeon wrote:
On Saturday, 30 October 2004 11:02, Erik Hofman wrote:

Chris Metzler wrote:

Imagine that we decide to go from using
one ground texture for a particular surface type to four (drawn from
randomly) to decrease the 'checkerboard effect'.

Been there, done that. See BuiltUpCover in materials.xml and notice there are two <texture> tags.

Now that is interesting!
I never knew something like that was in FG and I'm busy with some textures at the moment.


So if I create 4 grass textures that can be tilable in any combination and I stick 4 texture definitions into the materials.xml file will FG randomly pick them for me?

Well, they are not tilable because the tile edges are not rectangular. But yes, the textures will be chosen on a round-robin base which turned out to look much more natural than simple random (and which has other advantages).


I would say, play with it and decide for yourself.

Erik

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