On Saturday 18 December 2004 22:14, Dave Martin wrote: > I've done most of what I intended with the 172P now except for > the landing/taxi lights on the wing (I'm having to learn a lot > to get something looking good). > > I wanted everything to 'just work' so I re-added the > alpha-layers to the textures which were transparent (you could > see the panel thru the wings, seats, tail etc). Also added > back the flap textures so you now see the ribs. > > In doing the interior texture I discovered that due to the > panel sharing a texture with the interior, adding the alpha > back made the panel invisible. > > So, I duplicated the interior texture with no alpha and > applied that to just the panel and then applied the second > texture to the interior with the alpha - This works fine, now > the controls do not show the instruments behind. However - > this is a bit of a 'hack' - is it acceptable? > > Also, I've reworked the panel instrument locations so they are > now proportionally correct compared to a real 172.
I did start on a C-172 3d model, with a view to using LODs with high-res parts for the stuff you see from the cockpit i.e. windows, front cowling etc. I can't remember exactly how far I got with it but you're welcome to a copy if you wish. LeeE _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
