D Wysong wrote:

Problem solved.

I was using glPixelStore to set the image pixel width of my textures and it wasn't being properly reset. glPushAttrib/glPopAttrib doesn't give any protection for this so I had to manually reset the parameter (Good call, Curt!).

Thanks for the help, everyone.


Glad you got it working! Your project sounds really intersting. If you can share any video or picts, that would be great.

Regards,

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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