On Wednesday 05 Oct 2005 08:33, Vivian Meazza wrote:
> Lee Elliott
>
> > So far, I'm just thinking in terms of a tool that would
> > allow easier testing of animations - it's actually quite
> > easy to find the correct values for the x, y & z axis by
> > measuring the start and end-points of an aileron, for
> > example, in your modelling app and then working out the
> > appropriate values with a simple calculator.
>
> No need for a calculator in AC3D. Choose a vertex at either
> end point (there may be convenient ones, or insert them into
> the object, or use a line object). Use the
> <axis><x1-m>....<z1-m></axis> format. In AC3D select one
> vertex, and press the '>' tile at 'Move to' (do NOT press
> 'Move to'). This will display the acute xyz cords in the
> adjacent windows. You can now copy and paste these values into
> the .xml animation, making sure that you transpose the y and z
> values, and reverse the sign of the new y. Repeat for the
> other vertex. And bingo.
>
> A little complicated but absolutely no computation involved,
> and the results are very accurate.
>
> Giving away trade secrets here, but seeing as it's you Lee :-)
>
> Vivian

Excellent - even easier - Many thanks :)

LeeE


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