Bill Galbraith writes:
> A brief review: Helicopter controls (longitudinal cyclic, lateral cyclic,
> collective, and pedals) will all be trimmed at different locations for
> different conditions of airspeed, altitude, weight, center of gravity, and
> pilot weight.

I think Andy Ross's comment probably showed me why, even though I've
gotten pretty darned good with the helicopters in FlightGear, I'm
having trouble keeping the airport in sight while hovering in X-Plane.

The joystick I built has no centering (based on a conversation I read
somewhere about smaller helicopters than you're modeling), and I'll
bet that X-Plane is floating the joystick model to keep trim center at
joystick center, and FlightGear isn't.

Thus on my non-centering joystick I'm able to track trim center on
FlightGear, but on X-Plane when I try to do that I'm chasing something
that it's trying to move around.

> One can envision a screw driven by a stepper motor, with a V
> attached to block on the screw, held on with an electromagnet.

I was actually thinking that you could drive the spring attachments
with a stepper motor connected directly either with friction or a
toothed track, and have the trim release button just remove power from
the stepper motors (or, if the friction of the unpowered steppers is
too high, lift them so they disengage), so that the spring attachments
can slide freely.

Yeah, not something you can do for a $100 joystick, unless you just so
happen to have a couple of beefy stepper motors and a controller lying
around [grin].

Once again I'm finding that I need to go explore a real aircraft...

Thanks!


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