Melchior FRANZ writes: > There is no ground effect currently in place at all.
I've been looking at the math to model downwash, and I think there may be some relatively easy kludges to slap into place to both handle ground effect, and maybe even VRS. Oh for unlimited time to work on this stuff, I've got some good ideas to do blade lift modeling, but the last thing I want to do after a day of programming is program more. I can't make any promises as to time, but I'll take gradual steps towards getting a copy of the code on my machine and diddling with it. Is there a real helicopter pilot on the list who'd be interested in taking my changes and saying "yes, this is realistic" or "not on anything I've ever flown"? On another front: I spent a little time today with the Bell/Textron drawings and Blender, and I'm starting to see a 206 take shape on my screen. Despite my years in graphics (several renderers, both real-time and not, and experience with writing animation systems), I've never done modeling before, and I may be being too conservative on polygons. And I was so happy to get a basic fuselage together that I was getting really optimistic, now I'm down to the nitty gritty of two-sided doors. And aaargh I wish Blender would just let me say "match the normal for the vertex on this object to the one for the vertex on that one"... You do texture by poly color, and so far I'm just doing a white fuselage. Should I bother to put UV coordinates on things, or is trying to texture these aircraft just too heavyweight for now? If I get a little better at modeling, maybe I'll try to include one of the stock paint schemes in the model, at the expense of polys. Can I just make the doors double-sided for now, or should I model both an interior and exteror? I guess the downside is that the interior of the doors ends up the same color as the exterior, right? Is it reasonable to end up with two blades by just willy nilly deleting from your blade model, or is there a hidden gotcha intere? Aaaand, talk to me about shadows... Thanks! Dan _______________________________________________ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d