Melchior FRANZ schrieb:
That's, of course, on my TODO list, along with textures, controls,
animated (co)pilot, higher-poly interior. But as long as YASim's
helicopter is basically just magic rotors that aren't driven by
engines, further gauges are merely decorative, and thus don't have
higher priority than animated crew. I'm also still waiting for usable
SVG tools that are capable of rendering my already done instrument
faces. (Inkscape 0.42.2 isn't.)
m.
Hi Melchior,
thank you for your reply!
I fully understand that all work on further instruments only makes sense
if there is valid code behind it which gives the right numbers to the
instruments.
But it always hurts to have a look at the panel without the basic helo
instruments - even dummies would be better (and sure, this would result
in mails like ".. is not working at all .. how does the .. work .. etc",
ok ,ok I understand why you don't do that :-) )
Only one suggestion what you could do with the existing FM - give the
BO105 a torque meter. It could be simplified by having 0 % torque on
shutoff engine, 20% torque at full running engine/rotor rpm established
+ collective minimum and 110% torque at collective max. This is a big
simplification but it would enable you to "fly" some numbers - ie one
could know that ie 60% torque is needed for a hover, ie 80% torque is
the number for level-flight at max speed, etc.
(Typical numbers for a BK117: throttle flight, no collective 15-20%,
hover 58%, straight and level flight, normal speed 58%/same as hover)
Sure the resulting numbers would be wrong compared to the real aircraft
but it could be a big help (even for helo newbies) as torque setting is
a relevant aspect in real rotary wings flight.
And one thing I want to add for all those other readers who might be a
little doubtful about the value of the BO105 as there has been so much
discussion about the actual flightmodel: although the FDM actually is
incomplete, sometimes strange and sometimes wrong the BO105 is *fully
controllable*, you can establish a stable hover, you can set her down
"on the point" *after* you have made your typerating for the "FG BO105"
:-) , have acceptable controllers and *very, very important* have high
framerate (>20 frames/s).
As there was such overwhelming reaction to my last suggestions regarding
improvement of the helicopter FDM I started it as a "one man job",
actually trying to understand/analyse the actual FDM code and reading
mathematical helo-FM stuff :-/ I got.
But this will be a project going a long time as it is like learning to
read/write and at the same time trying to improve a novelette.
These many words as a feedback to let you know that I am not only make
suggestions but trying to do something myself though not knowing what
the result will be like :-)
Regards
Georg
BTW:
If you ever will start work on the torque meter in the future, let me
know. Might be I have some stuff for you ..
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