Gerard ROBIN wrote:

In a  wider  request we need, within AI submodel animations which could
depend on any binding Command and or any A/C fcs property

I presume this is for the multiplayer support?
This can be done, every AIModel has it's own subtree under /ai/model[] which can contain any number of properties. Just make sure they are compatible with the FDM properties and that they are references relative (without the leading slash).

Erik

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