Gerard ROBIN

> 
> Le mardi 15 novembre 2005 à 16:02 +0100, Erik Hofman a écrit :
> > Gerard ROBIN wrote:
> >
> > > In a  wider  request we need, within AI submodel animations which
> could
> > > depend on any binding Command and or any A/C fcs property
> >
> > I presume this is for the multiplayer support?
> > This can be done, every AIModel has it's own subtree under /ai/model[]
> > which can contain any number of properties. Just make sure they are
> > compatible with the FDM properties and that they are references relative
> > (without the leading slash).
> >
> > Erik
> >
>  Not for multiplayer support:
> 
> I have AI carrier exemple:
> Control on request elevators
> control when launch => Jet Blast Deflectors
> 

Yes - on my todo list

Vivian


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