Gerard ROBIN > > Le mardi 15 novembre 2005 à 16:02 +0100, Erik Hofman a écrit : > > Gerard ROBIN wrote: > > > > > In a wider request we need, within AI submodel animations which > could > > > depend on any binding Command and or any A/C fcs property > > > > I presume this is for the multiplayer support? > > This can be done, every AIModel has it's own subtree under /ai/model[] > > which can contain any number of properties. Just make sure they are > > compatible with the FDM properties and that they are references relative > > (without the leading slash). > > > > Erik > > > Not for multiplayer support: > > I have AI carrier exemple: > Control on request elevators > control when launch => Jet Blast Deflectors >
Yes - on my todo list Vivian _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
