dene maxwell wrote:
I would like to put a fence around my local airport.
Intuitively I would start by building a 3-D model of a fence (say
wire-mesh) of some nominal length (say 5-10m). Then place multiple
instances of this fence around the airport. A few issues arise with this
approach;
1) on even a short airport (2000m) it would take 200 instances to go down
one side and over 400 instance to surround such an airport when using 10m
sections. Surely this would place an unacceptable load on the graphics
processes.
2) placing over 400 instances around an airport would be VERY time
consuming (and VERY boring )
My thoughts on static objects (or even AI objects) is that as the distance
from the airport grows so does the size of the object grow to become
noticable eg placing vehicles on roads 9Nm from an airport is pointless,
placing a crash tender on the airport is worthwhile. Little details like
Control Towers, fences, wind socks, LLZ antennae etc that are on the
airport would add alot, but at a greater distance things like tall
buildings and radio towers are all that are needed.
My question: How would you (anyone with ideas) put a fence around an
airport?
Dene
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Hi there ... I did CYVR airport as an ac3d model .... it worked fairly
well , why not do it that way ?
Hi
Being relatively new to modelling I have a few questions;
a) Was your fence wire-mesh and do you have a wire-mesh texture?
b) I was under the impression when using ac3d model is had predefined
dimensions. Even you stretched the length it would distort the texture?
c) did you create fences of different lengths to cater for the different
lengths required around the airport?
Dene
_________________________________________________________________
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