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Ampere K. Hardraade schrieb:
>
> Becareful when using transparency in your texture, because it can cause a 
> huge 
> performance decrease.

Really? I can't think of a reason why modern OpenGL accellerators take
longer to display transparnet textures than solid ones (except of a
harmless hardware optimized blending function).

I'd guess that having the fence throwing a shadow would be a much
greater frame rate hit.

I also wonder if fences couldn't be automatically inserted as TerraGear
already knows the exact shape of an airport...

CU,
Chris


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