On Thu, 16 Mar 2006 19:01:36 -0500
Yavuz Onder wrote:
>
> May be I should give up on the idea of adding to or correcting (in
> minor ways) the kinks in
> scenery in areas I fly to, and instead work on improving my badly 
> lacking virtual-flying skills
> :-)

Here are some additional things to consider:

1.  The line in the .stg file you quoted:

}    OBJECT_STATIC myObject.ac -075.670182 45.318967 0 180

You've placed the object at an altitude of zero meters above sea
level -- that's where the "center" of the object will be, where
by center I do *not* mean the center of mass, but rather the
location of the centerpoint defined (and moveable) in Blender.
I know you said your object was 300m in size; but maybe your
object's centerpoint is not at its base.  For that matter,
maybe your object is not oriented vertically.  Take the UFO and fly
into the ground somewhere nearby, and see if your object is
underground.

2.  Try deleting the myObject.ac file, or renaming it to something
other than myObject.ac, while leaving the reference to it in the
.stg file alone.  In principle, it should try and fail to load the
.ac file, and that should generate an error message.  Do you get
one?  If not, we know it isn't even trying to load the file.

3.  Put some other object -- one of the shared objects, say --
into the directory and name it myObject.ac, and see if it loads
and is placed OK.

4.  Are you sure the problem isn't with the object itself?  Are
your object's faces one-sided?  Which way do their normals point?

-c

-- 
Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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