Melchior FRANZ wrote:
* Robicd -- Wednesday 12 April 2006 15:00:

You are perfectly right, the new UFO functions for model placement is a speedup addon for people working on a scenery. I'd like to have more functions but I know Melchior (he worked on the UFO, right?) is busy with something else by now.


So ... what would that be? (Just so I can laugh at you ... hahaha ;-)

m.

Hi Melchior,
 just because you're asking :-)

I'd like to have a more user friendly interface for the placement technique. I am thinking about something more similar to the way modern 3d modelling software do with objects/view placement/moving/rotating.

First proposal: once the object is selected, let a manipulator cursor appear (let's say a simple x-y-x axis with arrows, local to the object); then let the user move the object by simply left clicking on the x axis arrow and dragging it around. Same for y and z axis. Of course, x y and z could be placeholders for longitude, latitude and elevation coordinates.

The same can be made with rotation, by keyboard switching the manipulator cursor to a rotating cursor that lets the user rotate the object by clicking and dragging it around different axis.

Second proposal: make the transformation data of the selected object appear on screen as soon as you select it (as you already do with the name of the object you select from the objects menu).

Third proposal: multiple selections, let the user select and transform more then one item at a time. Some kind of left click and dragging a rectangle over many items should select all items inside and let them move/rotate around the scenery. This would be a big improvement for people working on very complex scenes with dozens of objects.

Fourth proposal: make the Point of View move in a more simple way for object placing, i.e. simply move right, left, up, down, roll and pitch with the mouse, without having to use thrust and being influenced by the underlying simulation of the UFO flying vehicle, which is nice of course, but it's a pain when your intent is to work on the scenery only.



In conclusion: let the UFO mode be a 3d modeller substitute for getting objects into the scenery, make it work with objects just like a 3d modeller would (Blender, AC3D, Maya, 3DS, there are plenty of them you can use as a good example) and you will make people happy.

Well, now it's your time to laugh :-)

   Roberto


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