Frederic Bouvier wrote:

> The easiest hack would be to alter your local material.xml to assign a 
> different
> texture to IntermitentLake.
> 
> Otherwise, fgsd CVS would allow you to change material for a contour in a 
> snap.
> 
> -Fred
> 
>

Maybe we should make intermittantlake more of a wet mud texture. Seems
like a good compromise between land and water. I volunteer to make the
texture if people think it's a good idea.

Josh


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