Hi there,

Curtis L. Olson wrote:
> Chris Wilkinson wrote:
> 
>>Hi there,
>>
>>I decided to try a landing on the Nimitz for the first time today. My
>>approach was a little shaky, but I managed to drop the seahawk onto
>>the arrestor cable and come to a stop on the deck all in one piece.
>>Woohoo! I then hit 'r' to replay my fabulous first-time carrier
>>landing, and all seemed well until the final stage of the replay
>>when I realised the carrier, being an AI object, had continued to
>>move from the spot where I landed on it while the replay played
>>through! The sight of a seahawk abruptly coming to a stop in thin
>>air 50 feet above the ocean was worth a quiet laugh! :-)
>>
>>Would it be possible to alter the AI of the carrier so it stops
>>moving when a replay is started? That would give the seahawk a
>>solid object under it upon landing during replays! :-)
> 
> 
> Right now the replay system only records and replays your "own" aircraft 
> flight dynamics.  I think it would be a significant change/addition and 
> somewhat non-trivial to capture all the data for all the AI objects and 
> replay them as well.  We'd have to decide if the recording and playback 
> mechanism should be part of the AI object or something external that 
> grabs the data and then somehow can force the AI object back through 
> it's original path during playback.

I would only consider tracking ones that 'interact' in a major
way with your own craft, like the carrier. Everything else I
would not worry about. Or even just a 'freeze at last known
position on start of replay' function for selectable AI craft.

Perhaps something for future versions? :-)

Kind regards,

Chris Wilkinson, Brisbane, Australia.




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