Hi there, Curtis L. Olson wrote: > Chris Wilkinson wrote: > >>Hi there, >> >>I decided to try a landing on the Nimitz for the first time today. My >>approach was a little shaky, but I managed to drop the seahawk onto >>the arrestor cable and come to a stop on the deck all in one piece. >>Woohoo! I then hit 'r' to replay my fabulous first-time carrier >>landing, and all seemed well until the final stage of the replay >>when I realised the carrier, being an AI object, had continued to >>move from the spot where I landed on it while the replay played >>through! The sight of a seahawk abruptly coming to a stop in thin >>air 50 feet above the ocean was worth a quiet laugh! :-) >> >>Would it be possible to alter the AI of the carrier so it stops >>moving when a replay is started? That would give the seahawk a >>solid object under it upon landing during replays! :-) > > > Right now the replay system only records and replays your "own" aircraft > flight dynamics. I think it would be a significant change/addition and > somewhat non-trivial to capture all the data for all the AI objects and > replay them as well. We'd have to decide if the recording and playback > mechanism should be part of the AI object or something external that > grabs the data and then somehow can force the AI object back through > it's original path during playback.
I would only consider tracking ones that 'interact' in a major way with your own craft, like the carrier. Everything else I would not worry about. Or even just a 'freeze at last known position on start of replay' function for selectable AI craft. Perhaps something for future versions? :-) Kind regards, Chris Wilkinson, Brisbane, Australia. _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
